Mithos v0.1.1.8
Hey all! Major update for a minor feature today, amongst a few other things, so let's get to the changelog:
-Vaulting has been replaced with clambering! Simply hold the forward movement key as you approach a ledge, either on the ground or in air, to smoothly mantle over rather than launch off of it.
(I'll likely reserve vaulting as it existed before this update for more specific platforming sections)
-Added custom keybinds, although these are reserved for certain inputs that are less likely to break the game if changed. This feature will be expanded in the future to cover all inputs.
-Dashing has been altered slightly: distance travelled has been given a small buff and, if used in air, the player will now be granted a short "hang time" post-dash.
-Fixed a bug where dead enemy collision would send the player into a crouch if sprinting and prevent them from uncrouching.
-Other behind-the-scenes tweaks and fixes.
The change from vaulting to clambering impacted how movement feels more than I anticipated, so expect numerous animation and value tweaks coming down the pipeline to ensure the final product feels super smooth and natural. That's all for now, until next time! Cheers
Files
Mithos: Prototype
A prototype showcasing FPS combat and environmental storytelling.
Status | Prototype |
Author | Octahedron Games |
Genre | Shooter, Action, Adventure |
Tags | 3D, Atmospheric, First-Person, Sci-fi, Singleplayer, Story Rich, ue4 |
Languages | English |
More posts
- Mithos v0.1.4.0Oct 05, 2021
- Mithos v0.1.3.8Jun 29, 2021
- Mithos v0.1.3.7.1Jun 27, 2021
- Mithos v0.1.3.7Jun 26, 2021
- Mithos v0.1.3.6Jun 16, 2021
- Mithos v0.1.3.5Jun 11, 2021
- Mithos v0.1.3.4May 31, 2021
- Mithos v0.1.3.3 (Hotfix)May 09, 2021
- Mithos v0.1.3.3May 09, 2021
- Mithos v0.1.3.2.1 (Hotfix)May 07, 2021
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