Mithos v0.1.3.1


Hey everyone, happy hump day! Today's build for the most part is focused on tightening up features that were added in the last update but also includes some fancy new mechanics/features of it's own, so let's get to the changelog:

-You can now change the game's difficulty! (Although I believe I should add some penalty for changing it mid-level) Enemies will ask the player permission to attack, assessing a set amount of "tokens" in the player's possession. If the player has enough "tokens", the bad guy will borrow one and return it after attacking. This should prevent large hordes of enemies easily overwhelming the player as only a certain number of them can attack at any given time, while still keeping engagements with small numbers of bad guys from feeling too easy. Changing the difficulty adjusts the maximum number of "attack tokens" the player has, but beware that changing this value while in combat may result in buggy enemy behavior.

-The plethora of graphics options has been consolidated into four general settings you can change between: Low, Normal, High, and Epic. This is meant to reduce clutter on the settings screen as some of these options on their own would hardly produce noticeable results. I'll be adding fine-tuning of these settings back in a later update, but for now I believe this is a cleaner and more easily understandable way of doing it.

-Melee range and rotation magnetism has been given a generous buff. I felt you would whiff punches a lot more often than I initially anticipated, so play around with the melee some more and let me know how it feels!

-New sprint-equip animations were added to prevent visual jank when swapping weapons mid-sprint.

-Sliding has been altered to be a little more consistent. Holding crouch while sliding will no longer allow you to continuously slide down slopes, although you will still travel much further sliding downhill than uphill. Additionally, movement input is now momentarily disabled during the initial slide, allowing you a little more freedom to aim around and fire while still moving in your initial sliding direction. I know this is a pretty big alteration so let me know how it feels too!

-More fun cosmetic stuff has been added, tap "I" and choose from the color bar change your energy/scarf color (which also carries across all your guns). A new set of gauntlets has also been added.

-Railgun scope's show flags have been updated so you no longer see stuff you're not meant to see.

-Other miscellaneous bug fixes and tweaks.

Wow, that turned into a bigger changelog than I thought. Have fun messing around with this update, and as always feel free to let me know what you think via the comments section or join the Mithos Discord server! Cheers

Files

Mithos v0.1.3.1 362 MB
May 05, 2021

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